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Aside from the new touchscreen controls, everything else is still here from the original. There's a deep character creation system, the light/dark side morality system that would eventually heavily influence Mass Effect, and just hours and hours of excellent stories and character, all portrayed with perfectly tuned Star Wars dialog (HK-47, if you've never met him, is one of the best droids of all time). The graphics do look like they were made in 2003, because, you know, they were. But the draw here is the story and the experience, and the graphics don't hold either of those back.
Aspyr has done a great job here, and delivered a truly classic experience to the iPad with gusto. $9.99 is a premium price for an iPad app, but this is a premium game if ever there was one, and if you're interested in playing Knights of the Old Republic (or just interested in playing it again), loading this one on to your iPad is worth every penny.
While people often have said that Star Wars: Knights of the Old Republic was the game that finally realized the potential for the Star Wars universe, that's not true: KOTOR is way better written than most of the Star Wars films. If you missed KOTOR the first time it came out, or never had the hardware to run it, you owe it to yourself to check out easily one of the best RPGs of all time, and yes, likely the best Star Wars game, too.
Playing Star Wars: Knights of the Old Republic on the iPad is like curling up with a dog-eared copy of a beloved book. It's a more personal and immediate means of tripping through a galaxy far away a long, long, long, long time ago. While the overall experience is largely unchanged, those tiny moments between you, Mission Vao, and a raging Rancor beast are much more intimate when you can touch the screen sadly before searching for a FAQ on the internet to aid your failing memory.
GameInformer (not quite formally a review, but still impressions):
Playing on PC with mods that improve a lot of the graphics and core gameplay is still the best way to play KOTOR in 2013, but this release crushes the competition on iPad. Don't let the unconventional controls scare you away.
Neither EA, BioWare, or Aspyr (which handled this port) responded with anything but a "no comment" when asked about further back-catalog releases or the possibility of bringing this to Android, sadly.