Star Wars: The Old Republic Game Update 2.1: Customization Released

In a new blog entry along with a small amount of fanfare, BioWare Austin has heralded the release of Game Update 2.1: Customization for Star Wars: The Old Republic, which brings us into whole new world of cosmetic-finagling entertainment with new dye mods, appearance kiosks, and collections. Check out the launch trailer:

And that leads us into the blog entry by producer Cory Butler:
What types of customization and convenience options are now available for purchase, you ask? Well, players will be able to change their Character, Legacy, and Guild names with new Cartel Market consumables. And if your character's look doesn't quite match their new name, then swing by one of the Appearance Designer Kiosks located on both Fleets and Capital Worlds and adjust almost anything about your character's image. This includes body type, face, scars, tattoos, hair style, eye, hair, and skin color. You can even change your character's species! For a completely fresh look, I would suggest trying out our brand new species, the Cathar! Subscribers can expect a permanent discount on these items.

Game Update 2.1 also introduces Dye Modules, which can be purchased as consumables on the Cartel Market, with in-game credits at the Security and Collector's Edition vendors, as well as through crafting. With our new Dye Mods you'll be able to recolor almost any piece of gear in The Old Republic. You can mix and match colors on each individual piece of gear, or you can choose to Unify Color for a more classic look.

One of our new convenience features we are especially excited about is the Collections Interface. Collections will allow players to unlock almost any Cartel Market item, and some special promotion items, on an account-wide level for a discounted price. An added benefit of this new interface is that you can free up some Cargo or Inventory space by simply destroying any item you have unlocked on that character and then just transferring a copy of that item to your inventory as needed.