Mars: War Logs Preview

The editors over at Strategy Informer found themselves with the knowledge necessary to crank out a full preview of Kalyptos and SPIDERS' sci-fi action RPG Mars: War Logs. A little something:
Whilst the game is narrated by Innocence, a young boy who was taken from his parents and sent to a work camp, you actually play as Roy Temperance a mysterious man with a past, and a wide range of abilities. Like all good RPG's there are levelling and skill tree systems in place for Roy. As you level up, you can put skill points in skills which are divided between Combat, Stealth and Technomancy, which in the War Logs universe is where you use technology to give the effect of magical powers. Roy can also be outfitted with a variety of weapons both mêlée and ranged (although with the state of the world, we think the game may favour mêlée weapons of ranged), and you can also find other bits and piece of loot, like armour. This all feeds into the craft system where you can improve items to make them better. As we mentioned, through-out the game you get companions who come along with you in your questing at the moment it's unclear how many they'll be, or whether or not they'll have the same skills tree options as Roy.

Whilst the game is supposed to be '˜non-linear', it's probably going to have a bit of linear progression to it. There's no world map, instead you progress through the various chapters in the game by travelling from zone to zone. Some will be city hubs, where you can get quests and weapons/items etc., some will be more dungeons like. The story will focus around two of the four major powers in the game Aurora, a more religious/mystic like faction who believes that someone from Earth will come and save them one day, and Abundance, a more soviet-like militaristic state. There's a choice you have to make about half-way through the game which we're told significantly alters what content you get exposed to after that it's even been hinted that to get the '˜whole picture' you have to play through BOTH choices, so there's an element of replayability there.