Divinity: Original Sin Kickstarter Campaign Launched

You might remember that Larian considered the possibility of raising additional funds for Divinity: Original Sin through Kickstarter. Well, as the title of this newspost might have made you suspect, they've now moved on from the "considering" phase straight into the actual Kickstarter campaign, with a funding goal of $400,000.

The lowest tier that includes a digital copy of the game goes for $25 and is limited to 10000 copies, but there's space up to a unique $10,000 reward tier which lets you design a plot-critical character together with Larian. I'll let Sven tell you more:





Given we've already covered the title extensively here at GameBanshee, I'll quote the part where Larian explains why they're running a Kickstarter campaign despite already being in full production for the title:
What is the money for?

We want to put together a secondary design team, backed by extra programmers, artists, animators and testers. We want to make this team as large as we can.

The designers' mission will be to increase the amount of interesting things you can do in the world, as much as possible. The artists, animators, programmers and testers are needed to ensure that all the necessary assets and features to do this are present.

Now is a good time time for expanding our team because we have a very mature RPG editor and the more people we put on it, the more of our game engine's potential will be unleashed.

Our main interest is to increase the depth and diversity of the game. For instance, we want to guarantee that each quest has a meaningful choice/consequence mechanic. We want to ensure that where it makes sense, there are multiple ways to solve a quest. And when you move off the beaten path, no matter where, something interesting awaits you.

In practice this means that we will add
  • more choices and consequences
  • more quests and puzzles
  • more areas to explore and discover
  • more npcs and creatures

in places where we feel the interactions with the game world aren't interesting enough yet. Our ambition is to create a memorable experience for you, and we know that that's only possible if we offer you a very diverse, surprising and consistent game world. That takes a lot of time and effort, but it's what we love doing.

Should we exceed our target budget we can start thinking on implementing systems that affect the entire game and not just the game world. Features such as perks, more character customisation, more party members with extensive backgrounds,more playable races,more game editor features, more levels of interactivity, more skill classes etc.