Telepath Tactics Kickstarter Update #4, $22,145 and Counting

A new brief update has gone live for the Telepath Tactics Kickstarter, informing us that the first stretch goal for the project has been met.
Howdy! I'm currently at PAX East, and have limited access to internet, so I probably won't be able to post a full update for a few days, but I wanted to pop on for a second to update you all because i'm so excited. You see, we've now hit our first stretch goal (extra character classes with animated sprites) with 25 days left in this campaign, and are now working toward the second goal: Dungeon Tileset with Traps, Openable Doors, Scripted Levers and Buttons!

The second stretch goal will allow me to commission an extra set of tiles and interactive object graphics, then code them all to create scriptable dungeon areas in Telepath Tactics. (Of course, the buttons and levers and other objects will work in any sort of scenario, not just a dungeon.)

Want a mission where you have to pull a lever in the gatehouse to open the door to an enemy keep? How about a mission where you have to slide blocks onto floor panels to open the door to a tomb while holding off enemy forces? Or perhaps side missions to loot dungeons under time pressure? I'm not saying these will necessarily be in the main campaign, but that gives you an idea of what's possible when we hit this stretch goal!

Also, I want to thank you all for backing the game; this campaign wouldn't be anything without you guys, and I'm terribly grateful for your support. Let's keep it up and smash through stretch goal #2!