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Here's the deal:
(We pitched a between-Episode III and Episode IV game [to LucasArts]. Because we think that timeframe is super interesting. It's the fall of the Republic, the extermination of the Jedi, it's Obi-Wan going off and making sure Luke is OK. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came up with a really cool story.)
(We also latched onto it because it has elements people remember, but not the stories. It can just completely not involve [the movies]. It can tease them, but nothing else.)
Of course, then a certain gigantic mouse fee-fi-fo-fummed along, unhinged its gargantuan plague ridden jaw, and swallowed Star Wars whole. So what happens now? Is Obsidian back at square one? Urquhart doesn't think so.
(It's something we're still hoping for, even with the Disney/Lucas stuff going on,) he said. (It changes things a lot, but you know, we're gonna push on it. I would say it's within the top three pitches we've ever come up with. We really worked on it hard and distilled it down to these eight or ten pages that really sold the story and characters. Then we sold it off to LucasArts and got a call back later that day. They were like, '˜This seems really cool. We want to talk to you guys, like, tomorrow about it.')
Of course, given that this is just a pitch at this point, and that Disney doesn't seem interested in the triple-A console market, it's way too early to get excited at this point. Still, it's undoubtedly an interesting and promising idea.
Thanks, RPG Codex.