Dreadline Gets Kickstartered

We have already covered the indie RPG/RTS Dreadline when it got announced last year, which sees a band of time traveling monsters to kill people involved in catastrophes and is developed by ex-Irrational Games developers, so it goes without saying that we'd cover the fact that the team is now moving to Kickstarter to fund the final stretch of development.

The Kickstarter has been running for two days and so far has raised $9,501 of its $167,000, which is admittedly a small sum, but given that there are still 26 days to go, we'll have to see how it develops.

As for why you might (or might not) want to help it:
Dreadline is the kind of game you make when you don't have to convince anybody other than yourself that it's going to be awesome. A kid with a sheet over his head and a kitchen knife who thinks he's a ghost? What if he wore a backpack filled with a harvest of human hearts? His best friends consist of mummies, monsters, and a magical flying cube with incredible powers? Dreadline is mysterious, curious, cute, violent, and strange. We're following our instincts, not a spec developed by a team of marketing experts.

The game revolves around our main character, Ghost. He's an 8 year old boy with a bit of a troubled past. He was saved by a group of misfit monsters who were given a time machine by a highly educated alien from the future. What could go wrong?

We started out with one goal in mind... to take the RTS/RPG gameplay that you love, and make it way faster paced and frantic. You start each level by picking a team of 3 monsters to accompany Ghost as he "visits" calamities throughout time. (It would be far less civilized to kill people who weren't going to die anyway, no?) Each playable monster will have a unique and crazy skill set. We have a cool new interface for controlling your monsters (codenamed "dreadlines!"), an insanely competitive leaderboard system for keeping stats so you can compete with friends, and an awesome new game engine that makes the game look unlike anything else out there.