GB Feature: Drox Operative Review

We've been spending a lot of time in space-exploring science fiction territory within Soldak Entertainment's Drox Operative lately, and for those of you who are considering a similar path this holiday season, we bring you a full review of the game. A couple of paragraphs on ship progression to follow:
Each time your ship gains a level, you're given five "crew points" to assign to the attributes of your ship. These attributes include Command, Computers, Engineering, Helm, Structural, and Tactical, and they function roughly the same as the standard attributes (Strength, Dexterity, Intelligence, and so forth) that you see in other RPGs. For example, Tactical controls how much damage you do, and so it's about the same as Strength, while Structural controls how much damage your ship can take, and so it's about the same as Constitution. Your rank in each attribute also controls the components you can install, and so all attributes are important for all ships.

The most unique attribute is Command. It controls the size of your ship. You start out with a light cruiser, but over time you can grow it into a dreadnaught -- and perhaps beyond. As your ship size increases, you gain more space for components, but you also take a penalty to your Defense and you increase your Weight, and so you have to be careful not to grow your ship too quickly, or else you might end up with a slow sitting duck.