inXile and Unity Partnering to Crowdsource Wasteland 2 3D Models

Brian Fargo has always been outspoken about his love for crowdsourcing, so this news won't come as a total surprise, but it's still something I don't remember seeing before and well worth higlighting.

The gist of it is that inXile and Unity are partnering for a "crowdsourced experiment", a contest of sort where the best assets made to the team's specification will be used for Wasteland 2, and the artists credited and paid for their work.

I'm going to copy-paste the details from the website:
Submission Notes

1. Download and read our Art Style Guide to get a sense of the Wasteland 2 visual style. (link here).
- This test scene will give you a sense of how it looks under our lighting and from our approximate camera view.
- If you don't already have the free version of Unity, grab it here. http://unity3d.com/unity/download/

4. Submit it to the Unity Asset Store as you would normally, but make sure to clearly put "hold for inXile entertainment" in the description.
- Unity will send us all accepted assets and we will select the best ones for our game.

5. If yours is selected, we will pay you for the asset and you will receive a special "As seen is Wasteland 2" badge to place on your icon in the Unity Asset Store.
- You will also be credited in the Wasteland 2 game for your contribution (not to mention the satisfaction of showing this off to all your friends!).
- Please keep pricing in line with the normally accepted range in the Asset Store. Entries will be rejected if the price is too high.

6. Whether or not your asset is selected by the Wasteland 2 team, it will be available for purchase in the Unity Asset Store by any other developers using Unity.

There's plenty of concept art on the website and even a new screenshot in the art style guide, so even if you're not a modeler or an artist, you might want to take a look at them.