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Posted by
WorstUsernameEver
at 3:45 am on 10.25.2012 (7 months ago)
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Talking to GamingBolt, Divinity: Original Sin producer David Walgrave has given his opinion on the advantages PC gaming and development bring to the table compared to consoles. The important bit: “The hardware limitations of a console not only have an impact on textures and framerates, they are also limiting the amount of different characters and items you can put in a region. Development cycles on a PC are faster too. Developing tools, testing out something, all that goes faster. On a console, you need to build to specific formats. On PC, you define these yourself.”
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