Posted by WorstUsernameEver at 11:25 am on 10.4.2012 (8 months ago)
First of all, since the debate has been raging recently, here's on cooldowns and the magic system in general (I have no pretense to be exhaustive since the discussion is still ongoing):
In tabletop games, the "Vancian" systems do make strategic gameplay more important, but a lot of that is lost in a game with reloading. Especially if the choice of spells has a dramatic effect on efficacy (e.g. did you memorize dimensional anchor before fighting creatures that are constantly teleporting all over the battlefield), failure to select the "right" ones can result in catastrophic failure. In the absence of information required to make informed decisions, those choices aren't strategic; they're just guesses. After a reload, they're meta-strategic, but I doubt most players feel clever for making a retrospectively obvious choice.
On level scaling or lack thereof:
I don't know where this topic came from, but I don't expect to use level scaling much, if at all, in PE.
On the differences between wizards and priests:
Wizards have an enormous potential list of spells to choose from, but they have to find or research a lot of them. Most of their spells also have to be bound in physical grimoires that they use for casting.
Segueing into wizard's tomes:
Tomes/grimoires are enchanted objects. Even if there were magic to copy text (there is not), it's not a matter of just having a photocopy of the spell in front of you. The tome essentially acts as a linked spell battery.
On the map and its toponymy:
This might not matter much, but that's a fraction of a continent. What you see on that map is maybe comparable to an area the size of Spain and most of the locations were named by regular settlers who came across the sea. Ordinary people usually give places simple names. I grew up in Fort Atkinson. It was named after General Atkinson. There was a fort there. Down the road was Whitewater. There's white sand in the riverbed. And then there's Watertown. There's a river there. The peninsula that juts off into Lake Michigan is called Door County. That's because the strait between the end of the peninsula and Washington Island was called Porte des Morts, i.e. Door of Death. A lot of people died there.
On the pacing and the combat/exploration split:
We'll probably split the difference. Some parts of IWD2 were definitely combat slogs, but there were also many empty, open areas in BG. We want our exterior maps to feel more open and interconnected than IWD, definitely.
Also, audio designer Justin Bell has posted quite a lot on the forums lately, a few highlights:
Q. Will there be (a) signature tune(s) for the game (e.g. Maybe, A Kiss To Build A Dream On for FO1 and 2, Baba Yetu for Civ4, Suteki Da Ne for FFX)? To have a particular strong piece deeply associated with and conjuring up images of the game is I think one of the most powerful things music can do.
And finally, a few Kickstarter comments from Feargus Urquhart, mostly replying to questions asked by the backers:
are you going to be showing us how much money/many backers you're getting from paypal so we're aware of what goals have been reached, and what's left to get to them? would be kind of useful for people who aren't sure what level they're going to go for, or how much they want to push others to get in on it. if they see we're like 100 backers away from a new dungeon level when adding in the paypal numbers, i can see people going to try to get people to just pledge even a dollar to get there.