Posted by WorstUsernameEver at 1:08 pm on 09.16.2012 (9 months ago)
On the player house stretch goal:
To me, the primary purpose of a house is to serve as a centralized, easily-organized repository for gear and, in games with companions, for companions. Customization options are secondary (to me, anyway).
On upcoming information (from various sources, including Formspring, Something Awful):
I am writing up some basics on party size/composition that will hopefully answer some of your other questions.
On classic Infinity Engine mechanics and his take on them:
I've talked with Tim about this for a while and here's the thing: camping out in the wilderness and setting watches and getting ambushed by jackasses has a great classic A/D&D feel to it, but it got pretty silly in games like IWD2. I'd like to build in reasonable mechanics that make you rest in the wilderness, but I don't want it to result in the sort of degenerate "rest after every fight" stuff we've faced in the past.
On the world map:
This is good feedback. The actual map is significantly larger; I just bored down on this section for detail. That particular section was what I worked out first. I'll try to address the geological problems (e.g. rivers) and I'll think more about the rest.
On mature themes (and also on the issue of women representation in fantasy videogames):
Mature themes, to us, means exploring concepts in a frank manner from many angles through the story and the characters in it. Dead Money explored obsession. Honest Hearts explored religion. Even when dealing with alien (or elven[?!?!]) cultures and magic/technology, themes should relate back to what players would understand as part of the human condition. E.g. a film like District 9 is good at triggering sensitivities to (real world) racism and dehumanization in the audience even though the aliens are fictional.
And also a snippet of lore:
I can't talk a lot about the details of the world yet, but let me explain this one a little more. [Godhammer Citadel] is a bit of a misnomer. It wasn't a god who was killed, but a (possibly?) possessed saint. And the saint wasn't "hammered". He was killed with a bomb. Like... yeah, a really big bomb.
Hopefully we'll hear more details about Project Eternity, but that's about everything that is relevant for today.