Category: News Archive
Written by WorstUsernameEver
Star Wars: The Old Republic's senior designer Austin Peckenpaugh has penned a developer update on game update 1.4's changes to classes and balance in general. Crowd control abilities, stealth gameplay, and various other tweaks are all covered, and here's a snippet:
Prior to Game Update 1.4, stealth classes and specs had an â€œinfiltrate and eliminateâ€ focus that effectively served solo or small team gameplay, but the specs that focused on stealth (Infiltration/Deception, Scrapper/Concealment) werenâ€™t valued very highly for group gameplay.
In PvE, Infiltration/Deceptionâ€™s burst wasnâ€™t highly valued, and Scrapper/Concealment had difficulty moving quickly between targets. In PvP, the community has made it clear that they want more from stealth specs than â€œlone wolfâ€ gameplay. In the case of Infiltration/Deception, the specâ€™s fragility was of great concern to many players, insofar as it didnâ€™t encourage the spec to contribute well to lengthy fights or lend support to teammates.
Scoundrels and Operatives:
â€¢ Disappearing Act/Cloaking Screen now has a 2-minute cooldown.
â€¢ Energy Screen has been renamed to Ghost. Fight or Flight/Ghost: Now this skill finishes the cooldown on Sneak when you exit stealth mode. Furthermore, this skill allows Sneak to be used out of stealth mode, increasing movement speed by 50% for 6 seconds. This skill still removes the healing done and healing received penalty caused by Disappearing Act/Cloaking Screen.
â€¢ Flee the Scene/Advanced Cloaking now additionally reduces the cooldown of Sneak by 7.5 seconds per point. Now reduces the cooldown of Disappearing Act/Cloaking Screen by 15 seconds per point (down from 30 seconds per point).
Shadows and Assassins:
â€¢ Force Cloak now has a 2 minute cooldown.
â€¢ Infiltration Tactics/Duplicity: Now when triggered, your next Shadow Strike/Maul deals 30% more damage and costs 75% less Force. This cannot occur more than once every 15 seconds, but each rank after the first reduces this rate limit by 3 seconds.
â€¢ Celerity/Avoidance now additionally reduces the cooldown of Force Speed by 2.5 seconds per point.
â€¢ Masked Assault/Darkswell: Now additionally finishes the cooldown of Blackout when you exit Stealth mode. In addition, Masked Assault/Blackout causes Shadow's Respite/Dark Embrace to reduce all damage taken by 25% while active.
â€¢ Fade now additionally reduces damage taken from area effects by 15% per point. Kinetic Field/Entropic Field no longer provides this effect. Now reduces the cooldown of Force Cloak by 15 seconds per point (down from 30 seconds per point).
â€¢ Kinetic Field/Entropic Field has been redesigned. Now critical hits cause you to build a Kinetic/Entropic Field, increasing damage reduction by 1% per point per stack. Stacks up to 3 times.
â€¢ Humbling Strike/Magnetism is a new 1-point skill. Causes the target of your Spinning Kick/Spike to be slowed by 70% for 3 seconds when the knockdown effect ends.
â€¢ Clairvoyant Strike/Voltaic Slash: Using Project/Shock no longer consumes the buff provided by this ability. This change was made to better synergize with Spinning Strike/Assassinate during execute phases.