Category: News Archive
Written by BuckGB
There really wasn't enough meat to update #19 to give it its own newsbit last month, but now that there's an update #20 on the Dead State Kickstarter page that provides an updated development status on the zombie-themed RPG, I thought I'd bringÂ both of themÂ to your attention. And, hey, there's even a smattering of 3D renders from their "prop level" to go with the latest entry:
For the last month, the team has been transitioning to full-time and taking care of much needed post-Kickstarter business tasks while we continue to develop Dead State. Weâ€™ve added forum badges and weâ€™re getting t-shirts printed very soon. Weâ€™ll have more info on them in a future update.
Weâ€™ve started designing some of the new allies that were added as a result of the stretch goals â€“ itâ€™s been pretty interesting to add new allies after having our group fleshed out for so long. What we did was look at gaps in our line-up and expand on conflicts that we thought were interesting but maybe werenâ€™t represented by allies already in our shelter. For the City ally especially, we wanted to make sure they are worth the trouble of braving the City content â€“ they should be a pleasant surprise. The dog and stretch goal allies will definitely expand your shelterâ€™s capabilities quite a bit.
Most of the work the team is doing right now is a continuation of tasks that we have been working on for the Kickstarter presentation. Design is continuing to work with art on new GUIs, writing continues to be a big part of the design schedule, programming is working on fully-implementing combat rules, and art continues to work on new props and level assets to allow us construct the many types of locations in the game. Weâ€™ll have a lot more to show off soon. We hope to start releasing video updates in the future to show off the gameâ€™s progress. Weâ€™re also going to be adding new team members as development continues, especially to help us with the additional content from the stretch goals. Weâ€™ve already brought on an additional programmer to help out with the workload. Weâ€™ve also looked into some interesting programs that will help speed up some our processes, especially on the animation side.