Shadowrun Online Kickstarter Project Update #13-15, $371,000 and Counting

With only 29 hours to go and about $130,000 short of their goal, it looks like the chances of seeing the Shadowrun online Kickstarter run end successfully are pretty slim. Still, it's worth noting to those who are interested in the project that in the three newest updates (13, 14 and 15) the developers are offering a series of new perks that should entice people into donating a little more to the project, including a new co-op tier.

Here's a little excerpt on that and what would happen if they don't meet their goal:
New CO-OP Tier!!

Had you been playing Shadowrun years ago? But now your runner group has moved away to other parts of the country or even the world, making it hard to get together, and enjoy adventures in the Sixth World? Well, this is one of the main reasons we decided to create Shadowrun Online. We want people to be able to once again, play together. And to stress that, we have added a new tier at $166 for runner groups of 4. Basically this is the $50 tier times 4! So get your friends back together, and slip back in to the shadows of the mean streets of Shadowrun, online!

...

Hoi Chummers,

the last two days are about to commence and we are all pushing towards that final goal. Some of you have rightly been asking about what happens, if we don't make it. Well, we are working on an alternative scenario but we haven't got any means to finish it on our own, so for now we need to focus on making our goal as the only sure-fire guarantee that the game will happen. And it CAN happen, the last two days often bring in a lot of new backers, so we need to continue to reach out!