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â€œIt felt to me that they had no intention of allowing the game to go forward,â€ explains Anderson. â€œIn looking over the contract between Interplay and Bethesda, it became very clear to me that Bethesda had no intention of ever allowing Interplay to actually create an MMO.â€
Still, while it will never see the light of day, Andersonâ€™s vision for Fallout Online remains a tantalising one. â€œI took special care in focusing on the social aspects of MMOs, aiming to take it to the next level,â€ Anderson says. â€œMany mechanics were built into the design with the goal of strengthening the social bonds between players, since that is really what an MMO is all about. But donâ€™t worry; there was equal effort put into the PvP world.â€
Thanks No Mutants Allowed.