Ultima Forever: Quest for the Avatar Interview

Though it's never specifically called an interview by writer Michael McWhertor, I think this chat the Polygon editor had with BioWare Mythic's lead designer Kate Flack at Comic-Con, concerning the creatively titled Ultima IV remake Ultima Forever: Quest for the Avatar, qualifies as one. In short, the developer tries to reassure us that they're being as respectful as possible of the original and the property in general:
"We're very respectful of the original work," Ultima Forever lead designer Kate Flack told Polygon at Comic-Con. "It shaped our industry and it shaped RPGs. It's people's memories. It's important that people who played the original games don't feel like we're trying to overwrite their memories."

Ultima Forever will draw on the fiction of Ultima IV, taking place 21 years after the events of the 1985 game. Lord British has "gone to the stars," Flack says, with young Lady British taking succeeding him and opening the world of Britannia to new adventurers.

Flack calls Ultima Forever "a hybrid between a multiplayer game and co-op adventure." Players will interact with hundreds of other Ultimate Forever players roaming through the world map, take quests from NPCs, and venture forth with others into dungeons in four-player instances. Ultima Forever's action will play out on isometric maps, with 3D characters overlaid on painted 2D environments.

And in case you were wondering if this is just part of a larger strategy to make the IP relevant again, the BioWare Mythic designer throws in a hint:
"This is just the tip of the spear for bringing Ultima back."