Jay: What propelled you to tackle indie RPGs, far from being the easiest of genres or, typically, the most profitable in the indie games space? And on XBLIG?
Robert: Turn-based console-style RPGs have always been my favorite genre of games to play so of course, it was my first choice when it came to making a full-fledged game. And XBLIG was the first opportunity for individual developers to easily release games on an actual video game system which meant a lot to me â€“ although in recent years, Iâ€™ve gravitated more towards the PC, for most of my life I did the vast majority of my game playing on video game consoles.
Jay: Onto the newest game! It sounded like the â€œRain-Slick Precipice of Darknessâ€ series was dead and buried. But now Zeboyd has released the first of two (?) sequels to complete the story arc, of a different style (naturally) from the first games. How did that deal come about?
Robert: The Precipice of Darkness series was cancelled by the previous developer after the second game did poorly however Penny Arcade still wanted to finish the series. Unfortunately, they didnâ€™t know how. Then, Robert Khoo at Penny Arcade discovered our first RPG â€“ Breath of Death VII. He asked Jerry Holkins (aka Tycho) what he thought of continuing the series as an 8-bit or 16-bit style RPG. Jerry loved the idea so they contacted us and since we were already big Penny Arcade fans, we happily agreed.