E.Y.E: Divine Cybermancy v1.31 Patch Released

Streum on Studio has just released a new v1.31 patch for E.Y.E: Divine Cybermancy, updating the sci-fi FPS/RPG crossbreed with support for custom maps, better secondary mission mechanics, rebalanced equipment weights, and more. Check out the full changelog below:
Additions:

'¢ Added: Custom maps support: FGD and guidelines to create your own levels.
'¢ Added: New NPC on Temple allowing to play custom maps.
'¢ Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2).
'¢ Added: New custom secondary and coop missions map: cm_cu_minos.
'¢ Added: Keyboard shortcut for the slaves control action.
'¢ Added: Additional player spawnpoints.
'¢ Added: Possibility to use firearms while underwater.
'¢ Added: The Cyber Sprint icon is now displayed while sprinting.

Modifications:


'¢ Updated: Improvement of the slaves (clones, drones...).
'¢ Updated: Decreased the ammunition weight.
'¢ Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight.
'¢ Updated: New system of secondary and coop missions (cm_).
'¢ Updated: Falling in pits does not restart the mission anymore.
'¢ Updated: Latency optimization on cc_new_eden.
'¢ Updated: New interface when speaking with the NPCs.
'¢ Updated: Removed the possibility to answer with the keyboard during dialogues.
'¢ Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0.
'¢ Updated: Improved the NPC navigation on Temple.
'¢ Updated: New collision system for the players.
'¢ Updated: The video tutorials do not automatically display anymore on cc_tuto.
'¢ Updated: Increased the maximum avatar level from 230 to 250.
'¢ Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs.
'¢ Updated: Modified the rat's walking animation.
'¢ Updated: Removed the thrown car script on New Eden.
'¢ Updated: The Scrabouillor armor has been increased and the armor shock has been decreased.
'¢ Updated: Great decrease of the latency when using a blade.
'¢ Updated: Possessed NPCs cannot target an invulnerable NPC anymore.
'¢ Updated: Invulnerable NPCs cannot be possessed anymore.
'¢ Updated: Access to the Character's Menu during death or while falling has been removed.
'¢ Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer.

Bug fixes:

'¢ Fixed: Mission not saved in some cases on cc_forgotten.
'¢ Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game.
'¢ Fixed: Possible crash while using the Excidium.
'¢ Fixed: The PSI drain was too frequent and too deadly with the Dragon spell.
'¢ Fixed: Possible melee issue after a maintenance.
'¢ Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation.
'¢ Fixed: Possible crash on cc_tuto.
'¢ Fixed: The BK13 wasn't wall-piercing in all firemodes.
'¢ Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning.
'¢ Fixed: The armor-piercing icon for the BK13 in the armory was missing.
'¢ Fixed: Skinning issue with the Manduco when it's dismembered.
'¢ Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer.
'¢ Fixed: Incorrect physbox on a tube on Electric Sheep.
'¢ Fixed: Skinning issue on the light Jian's player model.
'¢ Fixed: Bug on the character creation during a change level.
'¢ Fixed: The medkit and grenades could be used during maintenance.
'¢ Fixed: Dual weapons exploit.
'¢ Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat.
'¢ Fixed: Invisible hackable transcom on cm_new_eden.
'¢ Fixed: Relationship error between the punks on cc_forgotten.
'¢ Fixed: Updated obsolete triggers on Temple.
'¢ Fixed: Possibility to respawn in the pits on Temple.
'¢ Fixed: Model overlap on Temple.
'¢ Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances.
'¢ Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor.
'¢ Fixed: Hole under the arch model on noctis.
'¢ Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster.
'¢ Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit.
'¢ Fixed: Incorrect tiling of some textures.
'¢ Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game.
'¢ Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck.
'¢ Fixed: Farming exploit on Noctis.
'¢ Fixed: Researches didn’t affect the Scrabouillor’s armor.
'¢ Fixed: Model overlap on cc_tuto2.
'¢ Fixed: Call of nonexistent gibs for the model bio_drone_01.
'¢ Fixed: Incorrect relationship between Culters and Jians on cm_dreams.
'¢ Fixed: Players could lean while jumping.
'¢ Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient.
'¢ Fixed: Balthazar could be killed by NPCs on cc_falling.
'¢ Fixed: Incorrect alpha channel on the Cyberware seller’s icon.
'¢ Fixed: Animation jerking in first person view when players switched weapons while looking up or down.
'¢ Fixed: Lugger, the punk boss and his boys were present on cm_forgotten.
'¢ Fixed: The apostrophe cannot be used in the avatar’s name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe.
'¢ Fixed: Missing node graph on cc_end.
'¢ Fixed: Various typo errors in texts.