GB Feature: Krater: Shadows Over Solside Review

Our critique of Fatshark's Krater: Shadows Over Solside is online and ready for reading, should you be considering a purchase of the initial episode to the post-apocalyptic action RPG. Here's a little something to whet your appetite:
Though Krater does feature towns and NPCs to talk to, most of it is flavor, made-up quest hubs that offer little but necessary shops and other services (more on that shortly). Almost nobody but quest givers actually have anything important to say, but that's par for the course for this style of game. Dialogue is voiced sporadically, with some characters having significant amounts of voice-acting, and others with none, or small nonsensical quips - and all the voices are pretty goofy, adding to the general silliness of the game.

When you get out into the world, you'll find that Krater actually sports a full world map to be explored, complete with random encounters. This is a nice departure for the hack and slash genre, and while the random encounters do get a bit annoying after a few hours, exploring the world is entertaining, and it's made even more entertaining by a lack of level scaling. Sometimes it's easy to go off track in the story, but usually getting your party demolished by higher-level enemies will get you back on the right path. At the very least, it's nice to see a game that has these "old school" qualities still intact.
Accompanying the review are a bevy of new screenshots in our image gallery, too.