The Races and Factions of Elemental

In a brief "sneak peek" blog post, Stardock's Brad Wardell gives us a breakdown on how the factions, races, species, and families are divided up in the world of Elemental and how they're defined in War of Magic and Fallen Enchantress. In total, Fallen Enchantress will span a total of eight factions, and it looks like the Urxen and Capitar are out:
After the cataclysm, the mortal races with sufficient numbers organized themselves between Kingdoms and Empires.

Broadly speaking, the biggest difference in the ideologies comes down to the source of magical power their rulers subscribe to. The Channelers of the Kingdom gain their power from life the ambient life energy. The Channelers of the Empire gain their power from death when things die.

Men refer to (Fallen) races as those races that started out as men but were twisted by the Titans of old to serve their purposes.

The Fallen think of themselves as beings who were enhanced beyond the original base stock into something better (and certainly don't think of themselves as (Fallen)).

By the time of Fallen Enchantress, there are 8 major factions made up by 5 (species" (Men, Quendar, Trog, Wraith, Ironeer) with men broken into 4 races.

From a UI design, there's no nice way of distinguishing between a race and a species. So we refer to the 4 races of men by their families Krax, Mancers, Amarians, Tarthan.