Dead State Design Update, Screenshot

For the latest Monday design update for Dead State, Brian Mitsoda offers a look at the work-in-progress inventory GUI which includes a screenshot and a write-up. Here's a snip from it:
We've got a pretty simple layout for our inventory. The player's inventory is on the left side, where the container or body is on the right side. The tabs at the top are toggles to quickly find items by category. You can sort through your entire inventory by advancing each page. Most supply items, thrown items, and ammo will stack. Selecting an item will show a description of the item in the 3x5 at the bottom of the screen.

Your carry weight is determined by your strength. On the whole, when you factor in the weight of your armor and weapons, your own inventory space may not be many pages long, especially if your character isn't strong and likes to wear heavy armor and carry shields. Allies can hold excess inventory, which can be done in a trade interface outside of combat.

Additionally, we would like to tweak this inventory screen to be used for a barter interface, when we have the time. Essentially, NPCs that want a certain item will weigh that class of items higher than of an item they do not want or have too much of. Bartering isn't common in Dead State, though you may find a few folks who will trade surplus supplies.

We are also re-hosting the screenshot on our gallery as usual, in case you prefer checking it here.