Dungeons of Dredmor v1.0.10 Patch Released

I don't see anything on Steam's update feed yet, but word on the Gaslamp Games blog is that Dungeons of Dredmor's much-touted v1.0.10 patch has been released across all platforms. How about a lengthy set of patch notes to keep you busy?
'¢ STEAM: Steam Cloud support!
'¢ STEAM: All save-games are now cross-platform, as part of Steam Cloud support. Your old save games *should* work, but if you are worried please send your hero to a gruesome death before installing the update. (Beta RC games: will not work. Sorry.)
'¢ FIXED: Invisibility now works as it says on the tin.
'¢ FIXED: Blackjack works again.
'¢ FIXED: Breakable walls survive after being loaded and saved.
'¢ FIXED: added a flag to targetHitEffects that lets said effects apply before, or after, the hit calculation. (i.e. to fix Blackjack)
'¢ FIXED: player hit effects on items (Anemone Belt, Spiky Belt, etc.) now work
'¢ FIXED: Bookshelf crashing w/bony wand recipes.
'¢ FIXED: (Playing for Both Teams) achievement now works.
'¢ FIXED: You can now load more than one mod at a time on OS X.
'¢ FIXED: Item spawning on Levels 11-15 now works correctly. You can now have item levels up to level 20.
'¢ FIXED: a number of timing exploits.
'¢ FIXED: a number of load/save corruption issues.
'¢ FIXED: Uberchests not opening after you load and save.
'¢ FIXED: The Mace of Windu now uses the correct art.
'¢ FIXED: Installing all the skill mods will no longer overflow the main mod loader screen.
'¢ FIXED: Area of effect related crashes.
'¢ FIXED: Game lockup when fire fields or other damage fields are deployed off-screen.
'¢ FIXED: Mods can now load manTemplateDB.xml.
'¢ FIXED: Monsters in mods now load correctly.
'¢ FIXED: Crash when doubly polymorphed.
'¢ FIXED: You can no longer eat your own belt by right-clicking it. Really, this time.
'¢ FIXED: You can now start the game with pants.
'¢ FIXED: Magic reflection is now in! It reflects missile spells. Go nuts.
'¢ FIXED: The game will now remember which mods have been loaded.
'¢ FIXED: The game will now remember if Disable Click-To-Move is activated.
'¢ FIXED: Disable click to move also disables auto-walk to doors.
'¢ FIXED: Plunder (Diggle Gods).
'¢ FIXED: Invisible Geometries now works as intended.
'¢ FIXED: Invisible Geometries now also drains mana.
'¢ FIXED: Pacify effects now respect the amount tag (Emomancy: (Depressing Elemental Blast) now works better.)
'¢ FIXED: Polymorphing now longer closes all of your windows.
'¢ FIXED: Don't allow (_) or (.) in the hero's name.
'¢ FIXED: Haematic Phylactery now works as intended.
'¢ NERF: Cheesy Omelette HP restore down from 56 to 36.
'¢ MECHANICS: Blungecap Vampirism now does Necromantic Damage.
'¢ MECHANICS: Holy Hand Grenade is entirely rewritten.
'¢ MECHANICS: Bleedout Pain is now an amountF tag.
'¢ MECHANICS: Buffed alchemy tree passive bonuses.
'¢ MECHANICS: Wand Lore now also grants additional Magic Resistance.
'¢ MECHANICS: Various things now scale by things other than Magic Power.
'¢ MECHANICS: The books (The King in Yellow) and (Malleus Maleficarum) may not immediately kill you any more.
'¢ MECHANICS: Added a bunch of new types of buffs and proccable effects.
'¢ MECHANICS: Big Game Hunter and Fungal Arts now work slightly differently.
'¢ MECHANICS: Changes to combat ordering. The new combat ordering is as follows:
 - If you dodge, no damage.
 - If you crit, and your opponent counters, no damage. If you crit and your opponent blocks, normal damage. Else, critical attack.
 - If your opponent counters, counterattack!
 - If your opponent blocks, 1/2 damage.
 - Else, normal damage.
 - At present, this only affects melee combat.
'¢ MECHANICS: Changed behaviour of Haematic Phylactery.
'¢ UI: Ubercrafting now has filters, which can be highlighted and toggled.
'¢ UI: Autosaves now auto-save once every 5 minutes, in addition to going up and down stairs.
'¢ NEW CONTENT: some new rooms.
'¢ NEW CONTENT: A bajillion new recipes.
'¢ NEW CONTENT: A bajillion evil traps.
'¢ NEW CONTENT: a high-level shield because there was an extra craftDB entry David didn't want to delete.
'¢ NEW CONTENT: Some new monsters on the Diggle God expansion floor levels.
'¢ NEW CONTENT: Hungry and Thirsty Diggles will now drink your booze and eat your food.
'¢ SYSTEMS: Upgraded to SDL version 1.2.15. This fixes a bunch of bad things that happen on OS X.
'¢ SYSTEMS: Rewrote the entire audio engine, fixing various lag issues and lurches when loading from disk.
'¢ SYSTEMS: Removed previous image loading library.