Baldur's Gate/Baldur's Gate II Enhanced Edition Interview

Kotaku had the opportunity to chat with Beamdog's Cameron Tofer over the phone, and the result is a few more details about their development plans for the Baldur's Gate and Baldur's Gate II Enhanced Editions and their hope that re-releases of the popular role-playing games will help "revive the classic RPG".
"Imagine an alternate universe where instead of going to Oblivion and all that, we kinda just followed Baldur's Gate," Tofer told me on the phone yesterday.

It's a hypothetical future that could still be a possibility, depending on the success of the enhanced editions of Baldur's Gate and Baldur's Gate II, which Beamdog will release this summer for iPad, PC, and other platforms to be announced later this week. If those games do well, Beamdog will move on to what Tofer says will be "the next logical step, whatever that may be."

Baldur's Gate 3? Planescape: Torment 2? Completely new games using a modern version of the old isometric Infinity Engine? It's hard not to salivate at the possibilities.

...

The desktop versions of both games won't be changed much, Tofer says. They'll have higher resolutions and full-screen modes, as well as "working" multi-player, but they won't look too different from their original incarnations in 1998 and 2000.

On the other hand, Tofer says the iPad version will be a "radical departure from the interface." The text will be bigger. You'll be able to pinch the screen to zoom in and out. You'll be able to gesture between screens instead of clicking the tab. The whole game might be zoomed in a little more.

"We want to bring it forward, make it nice and swishy and smooth and things like that," he said.