Brian Fargo on Wasteland 2 Social Features

The mention of adding "social" features to Wasteland 2 at the $2 million funding mark was generally not very well-received, and that's prompted inXile's Brian Fargo to talk about the reception in a new developer blog update.  A taste:
And to repeat. this is an old-school RPG and nothing is going to make us deviate from that experience but there could be some options to consider that make it more fun. In fact, the reason we are not doing multi-player is because it would have affected the narrative. Keep in mind that this game is pre funded, so I don't have to use clever buzzwords to get attention or convince people to buy it. My thoughts on additions are pure in the sense of whether it would make it more fun to play. Period.

I clearly made a mistake in throwing out an idea before I communicated a cohesive vision document on the overall game. At two million in funding we will be doing the top things everyone wants anyway: a larger world and more content, more character dialog, more graphics across the board, and more audio. I should not have thrown out any fringe ideas this early on. but live and learn.