Might & Magic: Heroes VI Interview

Spanish fansite HeroesofMightandMagic.es has slapped up an extensive five-page Q&A that they conducted with several members of the Might & Magic: Heroes VI production team. In it, we learn when to expect the game's v1.3 patch, that the team just might be working on an expansion pack, that improvements are planned for the game's map editor, and more:
Q01 - First of all, Heroes VI 1.2 patch have been working since a few weeks from now but some people still see the game a little green. What can you say about 1.3? Will be there a long waiting for us due to full townscreens incorporation or can we expect a light patch soon?

I am sure you might have seen Irina's announcement (link: http://forums.ubi.com/showthread.php/660743-Heroes-6-Patch-Communication-%28starting-with-the-patch-1-3%29 ) about 1.3 patch. So yes, the new patch is coming by end of March and yes, we are committed in the long run regarding Heroes VI support, including the Town Screens.

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Q09 - It seems that Core units still rule the game, even over the other higher tiers. How are you managing the power difference among them? Maybe with typical stats and building costs tweaks or do you have some other ace under your sleeve?

Making Core units more useful and therefore more efficient was a design choice. That said, we know that it can lead to imbalance and we are investigating several solutions to prevent this.

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Q20 - Other activity factor in communities is MOD making. Have Black Hole some secret tool for that hidden in some Pandora's Box which we could be able to play with?

We have some development tools. Some ingenious fans found them in the game files, but these are neither user-friendly nor stable. We are currently investigating a way to improve these tools to them (officially) with the community.