Dungeons of Dredmor Developer Blog

In a new "winter wrap-up" blog entry, Gaslamp Games' Nicholas Vining shares the great news that the little roguelike that could, Dungeons of Dredmor, has become IndieGames' sixth best independent game of 2011, is a contestant in IndieDB's "Top 100 Indie Games of 2011", and has been nominated for the best PC RPG of 2011 on IGN. Additionally, he goes into their plans for an upcoming v1.0.9 patch:
Dredmor 1.0.9: will be a handful of hotfixes for some of the issues that have been exposed by the DLC content, and by 1.0.8s' release. In particular, we still have:

- crashes with the n-dimensional lathe under some circumstances (when you have no recipes, it seems?)
- mysterious portal crashes (loading and saving in mysterious portals, portals not showing up to get you out of the portals, no loot, etc.)
- whatever the heck is going on with OS X 10.5.8 (crashing after the (New Game) screen.)
- crashes, randomly, trying to trigger the achievements for the DLC expansion skills.

There are also a handful of complaints about the new craft tools; I'll be addressing as many of those (mousewheel support and output tooltips being the big two) as I can. David has also put in a handful of fixes for some of the expansion stuff (cat ears with the wrong art, various things having the wrong prices, a few broken cooldowns), and I'm going to attempt to put all this out quietly next week. There will be a more thorough patch sometime in 2012 after the holidays.

If the community has urgent requests for things to get fixed for 1.0.9 in the hotpatch i.e. if there's something that I'm not aware of let me know and I will try to sneak it in.