Dungeons of Dredmor v1.0.8 Patch Released, DLC 'is Done'

The Gaslamp Games team's continuous support for their indie roguelike Dungeons of Dredmor is showcased yet again by the release of a new patch, announced through a post on their blog, which should be up already on Steam and should be going up on the Humble Indie Bundle page and Desura shortly. Here's the changelog:
CHANGELOG (from 1.0.6 to 1.0.8)

- A female hero has been added to the game.
- Added Modding Support! (Use at your own risk.)
- Added No Time To Grind mode: shorter dungeon levels, more monster XP.
- All skill trees now have a minimum of 5 skills.
- Added support for polymorphing. (More of this in the DLC.)
- Wand tree has been completely revised. Wands now use traditional charges, and the wand lore tree now contains Wandcrafting instead.
- Added n-dimensional lathe to craft wands.
- Added new crafting interface; we stole the old one from Minecraft, we stole the new one from Terraria.
- Added belt, glove, and pant slots. Added belts, gloves, and pants (10 of each)
- Added some more items.
- Added anti-magic field sprayers and anti-magic effects.
- Added monster taxonomy flags.
- Removed the Deadshot skill tree; pushed its stuff into Perception and Crossbowery.
- Fountains will now occasionally give you a ring or amulet.
- Added the Powder of Ibn Ghazi. Go see those Eldritch Horrors.
- Added a colorblind correction mode, for players with red/green colorblindness (proteranopia/deuteranopia)
- Added mute buttons to start panel.
- Set some custom blockers to be immobile (fixes the (mad flying grate) things.)
- 2X inventory.
- spellmines now fire on each gameplay tick, rather than if you move through them
- Changed XP giving formula for (It Belongs in a Museum)
- Added grated cheese and meat!
- Added new key binding support.
- Added unique items for all buff effects.
- Added new (unarmed attack) sound variations.
- Added a new vending machine for craftables.
- Some work on the Minimap.
- Added % chance flag for room blockers.
- Added room scripting support.
- More robust item spawning.
- Added monster AI improvement: (chicken flag)
- Secret hidden fun rooms.
- FIXED: flying pets.
- FIXED: Armour now correctly gives damage bonuses. (Cybertronic Orb, Magma Orb)
- FIXED: timing bug with clicking allows the player to bypass monster turns
- FIXED: The Axekeytar now actually shoots rocks.
- FIXED: Broken magic tutorial in 1.0.7.
- FIXED: various monster stealing issues.
- FIXED: monsters will now corrupt anything, not just your artifact weapons.
- FIXED: passable flags being reset on save/load
- FIXED: various things not giving you blasting damage
- FIXED: Used inconsequentia statues now look different from Spent Ones.
- FIXED: probably some other bugs, but we can't remember what they are.
- REBALANCING: like crazy. Post your favourite nerf here and win a small, meaningless prize.
- ACHIEVEMENTS: Some new achievements. (Some of which are DLC only.)

Among other things, the team has also released an additional hotfix that fixes some crashes, including a serious bug with the OS X version of the title, and informs us that the work on the DLC has concluded. Unfortunately they're still waiting for a release date from Valve, so we'll have to wait a little longer to get our hands on it.