Rock, Paper, Shotgun brings us into the weekend with what looks to be a hands-on (or at least eyes-on) preview of Noumena Studios' The Dark Eye: Demonicon, and it manages to spill a few details that we weren't aware of before.
You play as a bald, angry, heavily armoured guy known as Cairon. He's primarily a fighter, not a lover, but he/you have about 20 skills to play with, including non-combat stuff such as lockpicking, crafting and persuasion (or '˜fast-talking', as the dev rather endearingly put it). You'll be making choices in dialogue, which will in turn have capital-C Consequences. For instance:
At one point, you find out that a necromancer has taken over a village and forced its peasants into slavery, making them work in a toxic mine to look for an artifact. If they die he resurrects them as undead slaves. What a rotter! You should probably stab him in the eye or something.
But wait! Turns out that the artifact he's after isn't actually for his own nefarious ends it's necessary to cure to a disease that's infected a major city, whose death toll is rising fast. So would you rather free the peasants and kill the necromancer, or would you prefer to help save, potentially, thousands of lives in the city at the cost of a few lives and the unpleasant knowledge that people are being zombified as a result of your inaction?