Dungeons & Dragons Online Review

Ten Ton Hammer brings us a two-page "second look" review for Turbine's Dungeons & Dragons Online, during which they primarily focus their attention on some of the game's most recent additions - microtransactions, hirelings, crafting, and the like. A snip:
Dungeons and Dragons Online has added quite a bit to the game since going to their hybrid free-to-play model. Is the game worth going back to? My answer is definitely yes. Even if you only want to play for free, you can play for quite some time without spending a dime. I would recommend buying adventure packs as most of the really good adventures, especially higher level, are not free-to-play. If you keep a sharp eye out for promotions and sales, you can easily stretch your gaming dollar.

There are still some weaknesses in Dungeons and Dragons Online. First, PvP still blows. It's essentially dueling and team skirmishing at the present time. There are also no rewards for playing PvP; it's just fluff. While I normally don't do much PvP, I wouldn't mind seeing some improvements by having different scenarios and perhaps vanity items or such given out as rewards. There also needs to be more end-game content for players. Update 11 has added some much needed end-game content (as will Update 12), but end-game players could definitely use more.
Agreed. If you're tired of the same old-same old and are willing to give Eberron a chance as a setting, I can't recommend DDO enough, either.