I Don't Finish Games Because I Am Old

Jeff Vogel from Spiderweb Software editorializes with a brief post on his blog on why he and many others have almost completely given up on playing long games, and why, despite that, he keeps developing that kind of games. Here's a snippet:
It's one of the reasons the industry is moving towards shorter, cheaper games. And I'm moving along with the trend, a tiny bit. But I'll be writing longish games as long as there is a market for them. The main strength of my games is the sprawling, epic stories. I can't really do that in a ten hour game. So I'll keep doing basically what I do, even though I hear the distant rumbling of impending doom.