No High Scores offers a scoreless review for Soldak Entertainment's expansion to the indie hack'n'slash Din's Curse, which is rather positive in tone. Here's a snippet from the conclusion:
Classes in Din’s Curse can be combined, and developer Soldak Entertainment says the total is now up to 196 combinations. I believe it. So you can literally play the game any way you want. This includes co-op play which is an absolute riot in this game – I played the game on a LAN and had a blast. Taking a buddy into Din’s Curse is about as good as these types of games get.
The knock that Din’s Curse gets is in its graphics and animations. It’s a fair complaint as there is no doubt that games like Torchlight look a hell of a lot better when it comes to character models and spell effects. But I feel that after a while the graphics in a game like this sort of dissolve into the background and I focus more on what I’m doing than what the graphics look like. And there is no question, at all, that I’d rather play Din’s Curse than Torchlight. Not that Torchlight is a bad game but Din’s Curse has proved significantly more valuable. It’s really not even close.
This is one game that I don’t plan on shelving anytime soon. That makes two in the past month along with Panzer Corps. Who said the summer was slow?