Deus Ex: Human Revolution PC-Specific Details

I'm sure quite a few of us will be opting for the PC version of Deus Ex: Human Revolution when it's released in August, and to make the waiting a little easier, there are some PC-specific details (straight from the developers, even) being shared over at PC Gamer and Games On Net.

PC Gamer tackles the DirectX11 and AMD Eyefinity support:
(In Deus Ex: Human Revolution you see characters up close a lot as you interact with them, like in dialogues. Using tessellation to improve their look really helps make the world and the characters more believable, which is important in a story-heavy game like Deus Ex: Human Revolution.)

The team say that they've significantly rewritten the engine to take advantage of the extra processing power of the PC. Even without DirectX 11, players with multiple core CPUs can expect increased frame rates. Eidos say that a dual core setup can be (up to a 70% increase) in speed on machines running on dual core rigs.

Eidos Montreal director of technology, Julien Bouvrais says (when it comes to DX11 or AMD-specific features we have developed, we wanted to make sure they were adding to the game and not just tacked on without real purpose.

While GON goes for interface and graphical effects:
"We really want them to know that Deus Ex: Human Revolution is a true PC game. Yes, you will have a lot of options, no (press start) screen, full mouse support-- everything we feel a PC game should have", says Jurjen Katsman, President of Nixxes. "Further, with the graphics, there are multiple options for anti-aliasing, shadow quality levels, and the ability to enable or disable various post processing effects. All controls can be fully remapped as expected from a PC game as well."

The PC version is set to get a unique inventory and weapon selection interface to the other versions of the game, allowing you to bind items and weapons through a drag-and-drop system, and many of the mini-games like hacking have been completely redesigned to work with a mouse and keyboard. Graphics have been tweaked as well, says Katsman: "Smoother shadows, more realistic ambient occlusion effects, stereoscopic 3D-- various things that the extra hardware allows us to do. Our focus has been making sure that the game is built for the PC platform as well as possible."