Ask Lionhead #1

The first in what will apparently be a series of "Ask Lionhead" Q&A features is up on the Lionhead Studios website, during which technical director Simon Carter, writer Mark Hill, senior artist David Oxford, and others tackle various questions submitted to them by their vocal community. As expected, a vast majority of the questions deal with the Fable series, so I'll quote the more interesting ones:
Q: Why did you guys decide to not include a childhood in Fable 3? (could have been good to have a background on the characters starting love interest)

A: A criticism of Fable 1 and Fable 2 had been the amount of time played as a child before the player became an adult and was able to go out into the world and fight proper enemies and feel a real hero. For Fable 3 we decided to start the player as an adult which allowed us to fight wolves and Hollowmen very early on rather than having giant wasps or beetles that always seemed a less engaging foe.

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Q: Can you make Fable 2 for the PC?

A: Nope, sorry. Due to creating a brand new engine for the 360 on Fable 2, there was no code time to port over the engine back then. This time the code department could do the PC version justice and so Fable 3 on PC was made.

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Q: Please can you confirm that you will also be supporting the 360 gamepads on the PC version?

A: Yes, this is me confirming it here.