Dead State Preview

PC Gamer had a preview of Dead State in a previous issue of their physical magazine, and now shares it with the populace at large online, interspersed with comments from DoubleBear designer Brian Mitsoda.
A janitor may only bring a mop to your cause, but he'll boost morale. A science-smart character may be able to create a noise-making device that lures zombies to it. But because Mitsoda is keen on making Dead State as open-ended as possible (your expeditions can travel nearly anywhere on the large map from the game's outset), you're not committed to cultivating any particular characters. (You may determine their skills are no longer worth the effort to keep them around,) Mitsoda says. In Mass Effect 2 terms think about having the freedom to shove Miranda out the airlock on a whim after she spilled your coffee.

How you respond to the apocalypse is up to you, Mitsoda emphasizes. (You might find out while playing that you're kind of a ruthless person. When there are problems at the shelter, you simply have to make tough decisions. You may like an ally, but realize that if you had to give out the last of the antibiotics (which keeps infected allies from becoming undead) you might give it to the [expletive] because he's a great shot. This is a life-or-death situation we're portraying. There's definitely room for players to be the biggest threat to the game world. We're OK with that.)