GB Feature: Dungeons Review

Steven has taken a short break from working on our extensive Fallout: New Vegas walkthrough to share his thoughts on Kalypso and Realmforge's Dungeon Keeper-inspired strategy/RPG Dungeons. A little something from his review:
Where the difficulty in the game lies is in the "challenges" added to the missions. These involve things like escorting creatures to safety, or defeating waves of heroes, or performing menial tasks for your current dungeon boss (like watering flowers or donating resources). For completing some challenges, you gain attribute points or skill points for your dungeon keeper (which carry over throughout the campaign), and with others you earn a spell scroll (so your dungeon keeper can still cast spells even if he isn't specced that way).

I found Dungeons to be relatively easy to play on the default difficulty setting. There are a couple of challenging missions where you have to deal with a lot of heroes, but for the others your dungeon keeper gets so powerful that he can complete most of the challenges on his own. There are also some oddities that make the game easier than it should be. For example, I don't think rival dungeon lords are allowed to dig or build gimmicks, and so you can always defeat them through attrition if necessary. Rival dungeon lords also aren't very smart. They always take the same route to do things, and so if you place a few traps in their way, then they happily kill themselves over and over, and you don't have to worry about them.