Dungeons Reviews

Should you be contemplating a purchase of Realmforge's Dungeons for some new weekend entertainment, these two latest reviews should help you make the decision.

Mana Pool gives it a 6.0/10:
In case you couldn't tell by now and it truly pains me to say it, because I had such high hopes for Dungeons but in its current state it really does fall short of the mark. The lack of building options, lack of multiplayer, lack of instruction on what to do. overall it's, well, lacking. There is absolutely great potential here though, and I hope Realmforge take the opportunity to make a few changes that would really change Dungeons for the better. With a less steep learning curve and a few more options for expanding your dungeon, as well as smarter monster AI and the ability to expand your area of influence in a way other than putting your monsters out of heroes way and this could be a fantastic game. As it stands. not so much. If you do decide to play, my advice even if it goes against every one of your keen gamer instincts do yourself a favour and kick the difficulty down to easy.

While Big Download gives it an "Average" verdict:
A big part of what made the Dungeon Keeper series fun was the fact that you were building an underground lair worth protecting. You amassed wealth and trained powerful creatures do your bidding, and in the end felt like you accomplished something great. In Dungeons, you're a glorified errand boy forced to decorate an underground amusement park for crazy masochists. The game completely misses the point of what makes being evil fun. No powerful overlord should have to get his hands dirty doing every menial task, or constantly run from one corner of the map to the other. It often feels like major parts of the game are designed to be a sadistic joke meant to irritate players. Eventually, there comes a point where we have to say stop and leave the dungeon to rot.