Courtesy of this interview with Clint Mansell on The Quietus, we now know that the popular composer (whose most recent Hollywood works include Black Swan and The Wrestler) has signed on to create the soundtrack for BioWare's Mass Effect 3. This particular section of the interview is what we're interested in:
Do you do much work for other outlets like computer games? Mike Patton, for example, has most recently voiced The Darkness. Thanks, Badass Digest.
CM: I'm doing a video game this year actually. Mass Effect 3. Funnily enough, talking about Mike, we've exchanged emails about the possibility of doing a show featuring the Quartet and people they've collaborated with. It'd be a Kronos show, with different rooms for other people to do their thing, then bringing it all together. It's pretty cool-sounding.
I'm definitely interested in different outlets that's one of the reasons I get involved in short films. It's not so much that I can experiment as it is to be in a situation where nobody's looking over your shoulder. Short films are usually made by young people and they've got ideas I can bounce off. They can take me in a different direction.
So in a game, the character might arrive at a big boss and you have to have a piece that can quickly become dramatic.
CM: That's what I'm figuring. As I was saying about Public Enemy and re-working old hip-hop tunes for Requiem, and kind of re-working old ballet tunes for Black Swan, with something like Mass Effect you're more like a DJ, with all these elements. You've got the holding pattern, then the big explosion where you need the score to kick in. Then you need to take it off on a tangent. You've got all these different elements that change depending on what the player does. You have to figure out an overall symphony, but be able to break it down into component parts. You can bring the pain when required.