Dark Souls Interview

GameSpot had the chance to chat with Dark Souls development director Hidetaka Miyazaki about the action RPG's increased difficulty, class system, cooperative mechanics, and more. A bit of what to expect:
GS: What sorts of limitations exist when dual-wielding weapons? Does it restrict your movement or magic abilities? What sort of dual-wielding combinations are there and how will that help you survive?

HM: In terms of dual-wielding, the quick answer is it's a demerit or it'll make the game a lot more difficult for the player. The difficulty of the game has been tuned based on having one shield and having one sword. And using a shield has many advantages against enemies, obviously. Taking that shield off and putting weapons in two hands will cut down on the amount of stamina that the character has and will make the game a lot more difficult.

But if that's the game style that the player chooses...if that's the offense that he decides to take, the game will become difficult. We wanted to leave that choice up to the user. [At the same time], we don't want half the users to be dual-wielding. That's not what our intent is. Hopefully, very few players make that choice.

I love the shield. And so that's where the difficulty has been set. But if there is a player that decides to use two swords, he's more than welcome to do so. But I want to make sure that having two swords is a cool characteristic and that's an aspect of a character or of a person's way of thinking. So if everybody uses two swords, it's not going to look as cool. So we're trying to have a small number of people go for that extra coolness, but I fought against the difficulty--the increased difficulty--by using two swords. So that's sort of the balance that I want to keep.