A small team of less than 40 have achieved something here, a colorful open world RPG is no small accomplishment. I can't help but feel proud that they wanted to make a game on such a large scale. Maybe they did bite off more than they could chew, but they at least had aspiration. None the less, Venetica's over-ambition is its own downfall. The many imperfections that would be ironed out from larger more successful RPGs have not been attended to rendering the game as frustrating, which is a pity.
Venetica does have its moments of interesting gameplay, such as the Twilight World that you can enter to speak with skeletons and ghosts, and the ability to join one of the three guilds in the city that will change how the middle section of the game is played out. Unfortunately, as soon as the game starts to get your hopes up, there is always something—like the fact that you need to constantly manually save your progress since the game does not feature an autosave whatsoever— that rears its ugly head and immediately reminds you that sometimes you get what you pay for.
Overall, Venetica could have been a lot better had they fixed a few things and given it a bit more polish. Even though I experienced a lot of issues with it, it wasn’t half bad, despite the flaws. I think it’s a decent effort and fans of campy or cheesy games will really enjoy it. Unfortunately, the masses are gonna skip this game due to its terribad issues and I can bet that the lack of an autosave will kill it for almost all current gen RPG fans.