Two Worlds II Reviews

What better way to spend a Saturday evening than to read through some new - and considerably mixed - reviews of Reality Pump's Two Worlds sequel?

PC Gamer gives it an 82/100:
TW2 still has plenty of room to grow, though. You can't fight on horseback, for instance. Many skills are unbalanced some are of dubious utility while others, such as Alchemy, feel half-baked. The single-player story gets increasingly linear for little payoff; we still get a sizable map out of the deal, but later areas aren't as fleshed-out since the plot isn't compelling enough to justify limiting open-world exploration. Multi­player is improved, but is disappointingly mission-based instead of allowing co-op wandering.

Yet it is such a huge improvement over its dismal predecessor that it's oh-so-close to being an outstanding RPG. Its design just needs some rationalization and focus to achieve something great.

CVG gives it a 4.8/10:
In the final analysis, though, the wealth of content means nothing when it's so torturously implemented. Any fantasy role-player released continues to be compared to Oblivion, and there's a reason for that - it's the standout genre piece by a country mile.

Now Skyrim has finally broken cover the gulf is only going to get wider. If you need to satisfy your perverted cravings for dwarf tossing, go and play Oblivion (yet) again. But, please, don't buy this.

And GameXplain gives it a 2/5:
The graphics aren't fantastic, but they aren't terrible either. The world looks fairly polished at a glance, but the game has many of the graphical bugs that have become typical of the genre. Objects pop in and out, faces disappear into walls, and the camera can be unsettling. There are a ton of dialogue issues. The lip-synching is off, and sometimes characters get cut off in mid-sentence. The quest log is a hassle, as it places completed quests right next to active quests with little to distinguish between the two. Most of the time, the atmosphere fails to immerse. The musical score is quite good, and the game does have its moments. About midway through the first chapter, a beautiful Arabian Nights-esque tune compliments the dry bustle of a desert town. Unfortunately, these moments of immersion are few and far between.

Two Worlds II had the potential to be good, but it suffers from a lack of polish and an uninspired narrative. If you're really into fantasy RPGs, and you're itching for a new title, this one might warrant a playthrough. Just don't expect to be too impressed.