Dungeons Reviews

Kalypso and Realmforge's Dungeons won't be available for another week yet, but that hasn't stopped a slow trickle of reviews from making their way onto the web. Is it the Dungeon Keeper-inspired follow-up we've been hoping for?

Strategy Informer gives it an 8.5/10:
Don't let any of this put you off though, as you'll be seriously missing out on something special. Dungeons is not what we were expecting, and that's completely fine with us. With clever and enjoyable gameplay that turns the tower defense genre on its head, this one is a real keeper.

Hooked Gamers gives it an 8.3/10:
Despite some flaws and the lack of quality gameplay outside the campaign, Dungeons' simulation core, story, humor, and role-playing elements make it quite unique. I think. It could be exactly the same as Dungeon Keeper, its supposed spiritual predecessor. Either way, I don't really care. This game is fun.

NXT Gamer gives it a 7/10:
Overall, Dungeons is a game that will either instantly grab your attention or leave you uninterested from the word go. It's something of a lazy resolution, but it is apt- if you have been reading this review and thinking that Dungeons would be worth your time and money, it probably is. But if you've been thinking it might, vaguely, somehow interest you, it probably isn't worth the price tag.

And then Rock, Paper, Shotgun shares their first impressions:
I'm impressed by its depth and complexity on an intellectual level, but so far it's not entirely worked on an emotional level I'm uncharmed by the listlessly fussy character design, I don't feel attached to the sprawling lairs I've made and I definitely don't like the poorly-translated humour. I'd almost rather Dungeons was pulled away from its pantomime-dark Dungeon Keeperiness and put into something more like a bright, 2D tower defence game that pushes its clever mechanics front and centre instead of subsuming them into this strange tribute.