Din's Curse v1.014 Beta Patch Released

Din's Curse has officially reached beta patch v1.014, which brings another slew of bug fixes to both the base game and its unreleased Demon War expansion pack. The notes:
'¢ removed gray from Padded Cowl icon (FloodSpectre)
'¢ removed gray from Linen Leggings icon (FloodSpectre)
'¢ the rogue's precision skill now increases critical hit and deep wounds chances (Manumitted)
'¢ fixed some npc dialog when another npc was killed by an npc (DemonWar) (GreatStalin/Aet)
'¢ slightly reworded Black Market Vendor's intro dialog (Manumitted)
'¢ increased blackmarket vendor magic chance and reputation penalty (Manumitted)
'¢ improved various ground textures in the dungeons
'¢ improved various wall/cave textures
'¢ fixed a missing magic modifier on Imp Slayer
'¢ fixed a secret in ScowlingDenDW (DemonWar)
'¢ increased MaxItemGenerationTries for level item quest from 10 to 100 (Bomphav)
'¢ fixed magma trap damage (and similar issues with traps adding a status effect) (Manumitted)
'¢ now start at a random time of day
'¢ skulls no longer fade out for in the way purposes
'¢ widened select character ui to make it fit character options better
'¢ fixed a text overlap issue on world map (jeremyosborne)
'¢ fixed Breach spelling (DemonWar) (Magitek)
'¢ improved a few textures
'¢ changed license string text a little to be more clear which key it is talking about (expansion or main game)
'¢ fixed a family heirloom quest spelling issue (Magitek)
'¢ made vortar solider/raider selection size more reasonable (DemonWar) (Magitek)
'¢ increased time of wards and circles slightly to make them not blink on and off (DemonWar) (Magitek)
'¢ decreased traitor poisoned supply, plague, and curses a little (DemonWar) (Steve)
'¢ decreased lost shipment chances a little (DemonWar) (Steve)
'¢ now display prints above npcs a bit longer (DemonWar) (Magitek)
'¢ fixed QuestTextMonsterQuestItemRitual issue (DemonWar) (Caal)
'¢ fixed a couple typos with ritual quest (DemonWar)
'¢ fixed a way that quests weren't failed if npc died (Aet)
'¢ fixed town attack plural/posessive issue (FloodSpectre)
'¢ changed Teleport stone found to Teleport stone materials located (DemonWar) (FloodSpectre)
'¢ added some explanation to the new machine world modifiers (DemonWar) (FloodSpectre)
'¢ fixed Rowdy description (DemonWar) (Nobear)
'¢ improved supply poisoned and curse quest text some (FloodSpectre)
'¢ added new sound for new chat message (Magitek)
'¢ made exploding barrel explosion effect match damage radius (Bluddy)
'¢ increased block reuse time from 2.0 to 6.0 to balance a little
'¢ changed Tover's Bracers to better match level of the rest of the set (Ghost Matter)
'¢ fixed yellow wall alignment in a few towns
'¢ fixed turned off damage numbers to include misses and critical type prints also
'¢ fixed talk to part of recover body quest (DemonWar) (Nobear)
'¢ made finding a valid location for monsters a little more sure
'¢ made entity purging smarter if the first try fails
'¢ now when gating to town and a gate is blocked, you will teleport as far up as possible (DemonWar)
'¢ on group split apart message, no longer tell you monster type
'¢ fixed truce message localization (Ghost Matter)
'¢ added a little more room to win screen so less likely to need to scroll (Bomphav)
'¢ made skill tabs a bit bigger to fit longer specialty names better (Bomphav)
'¢ aligned stack size a bit better
'¢ now chat messages are green (Nobear)
'¢ now get a more informative message if a player kills an npc
'¢ can no longer kill inanimate objects to get extra level cleared bonuses (Hirato)
'¢ fixed lightning ward effect/name (DemonWar) (Magitek)
'¢ improved cross caverns and savage lair graphics
'¢ mods interact with expansion better now (they don't accidently shift the database loading order) (DemonWar)
'¢ changed network protocol number to 13
'¢ fixed scroll bar on multiplayer select character screen
'¢ fixed rylor bomb damage (DemonWar) (Steve)
'¢ added a Low Stress world setup option
'¢ fixed normal pace modifier showing up as blank line on world map (DemonWar)
'¢ now show hunger when you highlight starving status effect icon (DemonWar) (Archon)
'¢ made referencing database by index a bit safer
'¢ fixed how world day was being sent across network
'¢ fixed Earth Mastery not increasing Nature Revenge's damage (CaparroZ)
'¢ moved skill level numbers a bit to fit better
'¢ Brood & Scarabus can no longer kidnap people (Shavastak)
'¢ fixed rupture armor proc magic modifiers not showing up and not being on hit
'¢ renamed Malice the torva to Bile, was 2 monsters names Malice
'¢ two handed mastery now applies to maces and staves (DemonWar)
'¢ fixed backup translations for a non-English language mod with expansion (DemonWar) (DetlevH)
'¢ now print a Don't meet requirements message when using a too high item (SimonDark)
'¢ changed acid weapon effect (DemonWar) (icecube)
'¢ ward effects toned down a bit to block view less (DemonWar)
'¢ vendors can no longer starve to death (DemonWar) (Aet)
'¢ npcs can now officially wear leather armor (DemonWar) (FloodSpectre)
'¢ pit traps no longer work in town (FloodSpectre)
'¢ added another hint to evidence quests (DemonWar) (Ghost Matter)
'¢ now 100 wave invasion's waves get quicker each time (total time less than 2 1/2 hours now) (DemonWar) (Nobear)