Guild Wars 2 Preview

The editors at PC Gamer have cranked out another preview of Guild Wars 2, though this one is considerably shorter than the others they've posted. Two of several paragraphs to follow:
Every player will have a personal space in their home city, an instanced area that develops with their choices. Even in that instance, there'll be choices to make and things to do, such as deciding whether or not to help out an orphanage on fire. If you let it burn, the orphans will be displaced, wandering your homestead.

This is the sort of attention to detail that I'm excited about, and the sheer balls to look at the genre and make a conscious decision to improve it across the board, particularly to make it inclusive to the likes of me. Simple tweaks to the form make a whole lot of difference. If you enter an area with stuff to do, you'll be offered quests without ever visiting the questgiver. If you want to know why you're doing what you've been asked to do, then fine, visit the person begging for help. And your objectives change even as you take part: a farm under attack might light up on fire do you fight off the flames as well as the attackers? There's no wrong decision, just extra choice.