Dungeons Previews

Tow more previews of Dungeons hit the Internet earlier this evening, and once again they're based on firsthand time with RealmForge's Dungeon Keeper-inspired title.

Strategy Informer starts us off:
Your Dungeon Lord is the one who will do most of the work, though. You control him via right-clicking, and he will level up, gathering special powers that are castable via a menu at the bottom. If the Dungeon Lord dies, he will automatically respawn at the dungeon heart, costing you valuable time - and time is of the essence, as an hourglass in the top left of the screen shows how long you have until the lord of the land approaches. That guy is tough, so you need to make sure your dungeon is well prepared before the time runs out.

Prestige is also another value you need to watch. Building special items such as piles of skulls or hanging chains will build your prestige meter up, allowing you access to more nasty rooms and structures. You can also build special items to give rooms more stature and allow for even greater options, such as huge prison cells to trap heroes in, and wring them for all the soul energy you can get.

And then we have a bit more to take in from Gaming Lives:
With heroes taking centre stage in your management affections, minions are very much consigned to the background. They don't need fed, trained or faffed with and, while they are used to fight, Realmforge have made it clear that they aren't the stars of the show and, instead, are more cannon fodder for the heroes than anything. Indeed, rather than a disembodied presence, the player can actually control their Dungeon Lord who has been described by Realmforge as '˜the most effective combat unit the player has', so expect to get your own hands dirty when it comes time for a scrap.

All this harvested Soul Energy is used to create workers and build various important things in your dungeon, though you'll need to complete quests in order to earn skill points to unlock new spells and skills. From what we can tell, gaining strength relies on securing '˜prestige' which you get from pimping up your dungeon with the wealth of items on offer - customisation which can give your rooms a unique look. The rich, alluring graphics speak of a good level of detail, and careful examination of screenshots reveal more than the obvious Dungeon Keeper style would suggest at a glance: tools are laid out on workbenches, skeletons hang on walls, and gaudy carpets decorate libraries (it'll take more than a can of Shake & Vac to get the Minotaur smell out, so shop wisely).