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Thunderbolt gives it an 8/10:
Although there was a decent amount of it, Fallout 3's DLC ranged from the good (Point Lookout, Broken Steel), the bad (Operation Anchorage) to the ugly (Mothership Zeta). As the first of New Vegas' DLC, Dead Money fits firmly into the .ood' category and has set the bar at a high level for any future additions. As for what the legendary Sierra Madre treasure itself actually is, well, let's just say be sure to leave at least 90lb worth of room in your back-pack.
Ars Technica gives it a peculiar "Rent" verdict:
The way Dead Money is set up, it feels more like you're simply moving from one area to the next, instead of really exploring. And exploration is one of Fallout's biggest draws. But the explosive collar, difficult enemies, and treacherous new terrain run counter to this. There's little incentive to go poking around when you might run into a radio that'll blow your head off in a few seconds. The story is certainly substantial, and the new characters are worth getting to know. But you'll have to push through the actual game to experience it.
VGRevolution doesn't score it:
If you enjoyed Fallout: New Vegas then the $10 for Dead Money is well worth the cost. It was a welcome change of pace for me from the main game's play style. There were more puzzles and challenges that could not be completed just by shooting someone, but that made it more fun.
Game Rant gives it a 3.5/5:
Clocking in at somewhere between 5 to 8 hours, '˜Dead Money is a worthwhile detour from the courier's quest for revenge in New Vegas. It packs in a new story, a few new weapons, new enemies and even has some unique quest lines. At times the experience will begin to wane on players as some of the design choices meant to instill immediacy, especially the dog collar, end up causing repeated deaths and frustration. Like the main game, '˜Dead Money' is packed with enough of that Fallout joy that any fan of the series will want to take a detour into The Sierra Madre, but also like the main game, (Dead Money) isn't perfect. Still, at 800 Microsoft Points, the DLC is certainly worth a play through.
MTV Multiplayer takes the scoreless route:
Looking strictly at the gameplay, "Dead Money" is probably the weakest Fallout DLC pack I've seen thus far. It's repetitive and uninteresting and the world you're exploring is literally lifeless. On the flip side, the story and writing are absolutely top notch and practically make the whole thing worth while. So should you plunk down money for it right now? Only if you're completely exhausted the content in the main game and are desperate for something new. "Dead Money" increases the level cap to 35, so you'll get more skill points and perks, too. If you're still working your way to 30, though, you'd be better off waiting for the inevitable price drop of this DLC pack in a few months.
The Mad Empire gives it a 3/5:
The enemies really bring a challenge to the game since the Ghost People need to killed limb by limb and the holograms cant be killed at all, bit can only be handled by hacking nearby terminals, destroying emitters, and sneaking around them all together.. It seems like Blood Money is the first in a line of DLCs that furthers the story from the original game, carrying theme over like Father Elijah and the mysterious Courier who purposely turned down the job that nearly got you killed, knowing of the trouble it would bring.
Platform Nation gives it an 8/10:
I had a good time with Dead Money. The story was pretty cool and the macabre atmosphere was a nice change of pace from the Fallout norm. If you are a fan of New Vegas, then you will more than likely pick this up. Throw in 5 more levels to the level cap and it's definitely worth the 800 points.
Talking About Games gives it a "B+":
Overall Dead Money is a worthy purchase for any New Vegas fan. More importantly, with no game-breaking bugs to speak of it's a safe buy as well which, given the game's track record, is one of the best assurances possible. Despite the fact that it isn't perfect, one can only hope that future New Vegas DLC maintains this level of quality.
And then About brings us the final scoreless critique:
It is fairly lengthy, and took me about 4.5 hours to beat. It starts off interesting, but by the end I just wanted to get the hell out and back to the much more fun missions of the Mojave. The story of the Sierra Madre is definitely cool, and the moral choices you have to make are actually pretty heavy, but the overall frustration level of the DLC and the lack of decent rewards make it hard to fully recommend. If you've done everything New Vegas has to offer already, you might want to give Dead Money a try. If you still have a lot left to do in NV, however, you can pass on this first DLC for now.