Star Wars: The Old Republic Q&A

Ten Ton Hammer recently grilled Star Wars: The Old Republic's Gabe Amatangelo about the areas of the MMORPG he's most familiar with: warzones and player vs. player combat. An excerpt:
Ten Ton Hammer: One of the aspects that makes PvE combat really gritty is the light side / dark side decisions players will make. Do you anticipate players these kind of decisions in PvP?

Gabe Amatangelo: I joked a little bit about what it meant to have an immersive PvP experience by asking if you engage in cinematic player-versus-player conversations with one another. No, of course not. You don't want to impede the combat experience with pauses. For example, if you're playing this big cinematic scene every time you entered or exited a war zone, the first time would be cool, but after that it would suck. We're not going to have anything like the story-driven decisions you'll make in PvE. The exception would be that there will be PvP quests. There will be quests that direct you towards the war zone or perhaps a daily thing. We haven't decided that yet. Testing and time will determine that, but we will have quests that will direct you there.