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Shield Dwarf


The dwarven kingdoms of long ago became locked in eternal wars with goblin-kind and other dwellers in the Underdark. One by one, the dwarven empires of the north failed, leaving only scattered survivors in the mountains or unconquered sections of the Underdark. The clans that survived these battles are the shield dwarves, and they are the most common type of dwarf seen throughout the Realms.

Racial Traits

· Ability Adjustment: +2 Constitution, -2 Charisma.

· Darkvision: Dwarves can see in the dark up to 60 feet.

· Stonecunning: +2 bonus to Search checks when inside.

· Lore Affinity: +2 bonus to Lore checks.

· Weapon Familiarity: Dwarven waraxes are treated as martial rather than exotic weapons.

· Hardiness vs. Poisons: +2 racial bonus to saving throws against poison.

· Hardiness vs. Spells: +2 racial bonus to saving throws against spell and spell-like effects.

· Battle Training vs. Giants: +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants)

· Battle Training vs. Orcs and Goblinoids: +1 racial bonus to attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).

· Favored Class: Fighter. A multiclass shield dwarf's fighter class does not count when determining whether he takes and experience point penalty for multiclassing. Dwarven culture extols the virtues of battle, and the vocation comes easily to dwarves.


Races
Base Races
Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Planetouched
Sub-Races
Aasimar
Air Genasi [MotB]
Drow
Duergar
Earth Genasi [MotB]
Fire Genasi [MotB]
Gold Dwarf
Half-Drow [MotB]
Lightfoot Halfling
Moon Elf
Rock Gnome
Shield Dwarf
Strongheart Halfling
Sun Elf
Svirfneblin
Tiefling
Water Genasi [MotB]
Wild Elf [MotB]
Wood Elf
 
 
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