Register Lost Password?  Cookie?
  The time now is 11:43 PM GMT -6.  
Banshee Network
 
Neverwinter Nights
Game Information
Recent News
NWN Walkthrough
SoU Walkthrough
HotU Walkthrough
KM Walkthrough
SG Walkthrough
WW Walkthrough
PotSC Walkthrough
Strategy Guides
Character Information
Classes
Races
Attributes
Alignments
Feats
Skills
Henchmen
Equipment
Armor
Weapons
Miscellaneous Items
Spells
Bard
Cleric
Druid
Paladin
Ranger
Sorcerer
Wizard
Interviews
HotU Interview
NWN Interview #1
NWN Interview #2
Argyle Interview
Articles
NWN Review
SoU Review
HotU Review
Daggerford Review
Wyvern Crown Review
Infinite Dungeons Review
PotSC Review
Kingmaker Review
ShadowGuard Review
Witch's Wake Review
SoU Preview
HotU Preview
E3 2003 Preview
E3 2002 Preview
Media
NWN Screenshots
SoU Screenshots
HotU Screenshots
NWN Wallpaper
Expansions Wallpaper
Game Resources
Downloads
NWN Forum
NWN Products
Buy NWN!
Buy NWN: SoU!
Buy NWN: HotU!
Buy NWN Gold!
Buy NWN Platinum!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

The Great Library
Did we miss anything in this location? Is there something we didn't discover? Let us know!



The Great Library
1 - ENTRANCE

The Great Library is a neat area. You have to fight your way through dust mephits and elementals to a room with two books prominantly displayed. One is empty and the other has been written.


2 - BOOK

When you read the written book, you are transported into it and must fight the villains in its narrative to find a quill and another book, which transports you into hell.



Novel Interior
3 - HELL

In hell, you help an archmage fight off some succubi and when you are done he tells you how to get the Wise wind. You have to kill him (or have good Persuade) to get the inkwell and then find the last book, which transports you back into the library.

With the ink well and quill, you now have the option to rewrite the endings of both the novel and the treatise on hell. If you do this, you can get the knight from the former and the wizard from the latter to help you fight the Wise Wind. I suggest that you do this because the Wise Wind deserves its "impossible" rating. It is resistant to pretty much everything and has the ability to teleport away and completely heal itself before you can catch up. I consistently got beaten down by it until I went back through the books and got some help. I still lost one more time after I did that, but after equipping a sword that gave me a higher attack bonus and taking a potion of haste, I was able to finish it off before it healed itself.



Hell
4 - EMPTY BOOK

You get to the fight with the Wise Wind by writing a story about it in the empty book. You get to pick the location, but the three choices are purely aesthetic. If you have a high INT score, you can get a fourth choice, where you fight the Wise Wind on a small island that has a large chest filled with jewels.

SoU Walkthrough
Chapter One
Drogan's Home
Hilltop (West)
Hilltop (East)
Foothills
Elven Crypt
Blumberg
Nether Mountains
Kobold Caves
High Forest
Gnoll Caves
Underground Ruins
Interlude
Anauroch Desert
Stinger Caves
Oasis/Green Palm
Tomb of Kel-Garas
Ao Encampment
Excavated Ruins
Chapter Two
Undrentide
Great Library
Arcanist's Tower
Crypt Tower
Temple of the Winds
 
 
      Copyright ©2000-2008, GameBanshee.com