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Darkfall Interview - Page 3 of 3
Q: Will underwater areas be a whole lot of nothingin terms of monsters and exploration? Or will it be an entirely different world down there with different monsters to attack and new areas to discover?

A: Underwater areas will have their own set of monsters and areas to discover.


Q: How many players will the gameworld support?

A: We have no idea at this point, and guessing is sort of pointless. But hey, Ill guess anyway. We are aiming at 10.000 on each server cluster, hoping for 20.000 and dreaming about 30.000 players at once.


Q: How intelligent are you trying to make the NPCs?

A: If one of our forest goblins can beat Gary Kasparov at chess, we have succeeded ;)


Q: Any update on when you think pre-alpha will start up?

A: Very very soon.


Q: How many testers are you looking to add to pre-alpha?

A: Very very few.


Q: Anything else you would like to add?

A: If you haven't already, come join our developer boards, and give us feedback and input on the game. We are listening to all ideas, and this is a great opportunity to come help form a next generation online roleplaying game.


In conclusion, I'd like to issue a sincere thank you to Claus and the rest of the developers at Razorwax for making this interview possible. If you would like to learn more about Darkfall Online, pay a visit to the official website or stop in and share your thoughts at their message boards.


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Article Details
Interviewed

Claus Grovdal
Producer/Ld Designer
Darkfall Online
Razorwax AS

Interviewer

Nikolan

Published

09/03/01

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